![]() ![]() It’s still open, so feel free to CMD-TAB or ALT-TAB over there, depending on the operating system you’re using.Ĭlick the Log In button now and enter your email address and password. Once you have all that, you can go back to Clip Studio Assets. That’s what will show up at the top of your window in the future. Click on that link to verify you are who you claimed to be and it’ll take you back to Clip Studio AccountĪt that point, you’ll wind up on this page where you can give your account a password and a handle or an ID. Go to your email program of choice and wait for that email. In any case, that will fire off an email to you with a verification link. (Why Clip Studio Account isn’t another tab in the launcher, I don’t know…) This will take you to a Clip Studio Account website where you’ll need to enter your email address to get started. You’ll need to create an account to start.Ĭlick the Log In button and then Register as New Member. It’s the one that looks more like the email AT symbol than the question mark looking one for Paint. ![]() I will just assume this is the beginning of a family of apps to be built up in the future.Ĭlick on this paperclip looking icon instead of the other paperclip looking one. ![]() But it’s wrapped up in a launching program called CLIP STUDIO, that provides you links to Clip Studio Assets as well as Clip Studio Paint. This is clearly a version 1 release with lots of rough edges to be sanded down, but the idea is a good one, so let’s take a first look at what it has. It’s meant to be a store for downloading assets for Clip Studio Paint - brushes, materials, etc. With the new update to Clip Studio Paint v. Here we go: Clip Studio Assets Introduction I tried to cut out the asides to come in under five minutes with this. You might see a couple of things that got cut out of the final video in here, but it’s nothing important. Here is the script I wrote for this video. (Sorry if I misunderstood what you've said.The Script (Because a Transcript Would Be Too Much Work) I don't think anyone would argue that they should not have money incentive/be paid for their work because it can bring out the worst in people.Īside from earning money for any assets I upload, I would also prefer if the money that I spend would go to the person who worked hard, perhaps for hours or days, on their asset, as opposed to it all going to Clip Studio. And while there are plenty of arguments that can be made against capitalism, we live in a capitalist society and this particular argument would not extend to, for example, doctors or nannies. There are many online stores (such as Artstation, Flipped Normals, SketchFab, Gumroad, etc) which pay their contributors and I don't think the communities are bad for it. Paying contributors for their work is not only the right thing to do, but it would also incentivize more highly skilled professionals to create assets for Clip Studio, which I think would be wonderful. And yet, when it comes to creatives, they are one of the few professions where working for free is seen as acceptable. Unfortunately, money is a necessity for life. Money is being made, just not by the people who are providing the work and assets. In my opinion, Clip Studio making profit off of the resources of others seems exploitative. What do you mean by your first sentence? I'm not quite understanding it.Īs for money incentive, I'm not sure what RMT means but I disagree that it brings out the worst in communities. ![]()
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